The Fishing Game

Version 1.0
By: Tiina Mäkinen

What is this game?
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This is a fishing game — Didn't the name give it away already? This is a practice project to learn Godot game engine.

How to play?
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Move the fishing rod with the mouse. Cast the line by clicking the left mouse button. Click it again to reel the line back in. The goal is to catch as many fish as possible and score the highest points within 60 seconds.

Credits
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Graphics design, art, and code
Tiina Mäkinen

Music
Emmraan - https://pixabay.com/music/happy-childrens-tunes-wonder-games-282917/

Sound Effects
j1987 (Freesound) - https://pixabay.com/sound-effects/carrotnom-92106/
skyscraper_seven - https://pixabay.com/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-...
floraphonic - https://pixabay.com/sound-effects/happy-pop-2-185287/
AudioPapkin - https://pixabay.com/sound-effects/old-fishing-reel-slow-rewinding-fishing-line-2...
Sojan (Freesound) - https://pixabay.com/sound-effects/ship-bell-two-chimes-102730/
ianna.lpl (Freesound) - https://pixabay.com/sound-effects/water-drops-26638/

( c ) 2025, Tiina Mäkinen

StatusReleased
PlatformsHTML5
AuthorTiina2005
GenreSports
Made withGodot
Tags2D, Fishing, Godot

Comments

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the location to catch the fish being put at the mouth makes sense but from a game standpoint, i think it would be funnier if we could catch the fishes when the hook collides at any point on the fish, and also when the hook comes back up.

huge high scores !!

cute project 

Thanks. You are right; it was a decision that was made. Also, with the hook coming up, you need to strategize more this way. The hook also comes up twice as fast, and it takes longer to go deeper, where the valuable fish usually hang.